Let me know in the comments. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. and our Medium, Very Card Reliant, Medium Abilities, Flexible. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. How much of a board state do you need to protect Teferi? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Getting Started: Control cards and supports. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Medium, Independent, Strong Abilities, Flexible. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Strong Abilities, Creature Driven. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Someone please help me out here. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). You'll also want cards to populate your graveyard as quickly as possible to maximize damage. With a card like Storm the Vault, he becomes ridiculously powerful. Medium, Card Reliant, Weak Abilities, Flexible. Getting Started: Throw creatures into your deck. Fast, Card Reliant, Strong Abilities, Creature Driven. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: Grab a few control cards. After that, with only minimal effort, he'll easily win. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Slow, Card Reliant, Medium Abilities, Creature Driven. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Hmmmmmmmm. Fast, Independent, Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Agh! Unless you have a robust collection or really want to play legacy, these are fine to pass up. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Getting Started: Zombies. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. 15. His reliance on getting good cards, though, is what keeps him from Tier 1. Outside of blocks that use Energize, he's not that great. and big creatures. He needs a little help getting to his third ability--decent control cards can get him there. Medium, Card Reliant, Medium Abilities, Creature Driven. Outside of Legacy, cards that convert mana along with control cards. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. It doesn't matter the color, and colorless is gravy. Fast, Independent, Fairly Strong Abilities, Creature Driven. Getting Started: Get zombies. . Fast, Independent, Strong Abilities, Flexible. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Create a ranking for MTGPQ: Dual Color Planeswalker. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Fast, Card Reliant, Strong Abilities, Flexible. Just Right: I also want it on the record that I love Jeska's regular art. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. 1. Getting Started: He'll need some strong white creatures. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Getting Started: Throw creatures into your deck. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Nothing about Basri is exciting. Most recent update: 6/4/2019, added Tamiyo. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Planeswalkers have diverse characteristics and motivations. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Medium, Very Card Reliant, Medium Abilities, Flexible. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Typically, a longer game implies more control is being utilized. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Fast, Independent, Strong Abilities, More Creature Driven. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Fun read. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Slightly Card Reliant planeswalkers require generically complimentary card setups. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Those aren't rhetorical questions. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Category List. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). I need this. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Over, Under, or Just Right? Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. If I only get one turn with Nissa, I almost always get my mana's worth out of it. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Getting Started: Look for typical black control cards and some decent creatures. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Over, Under, or Just Right? If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Medium, Card Reliant, Strong Abilities, Creature Driven. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Medium, Card Reliant, Weak Abilities, Flexible. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Picking up a few of these should be a priority when selecting planeswalkers. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Fast, Independent, Strong Abilities, Creature Driven. These planeswalkers rely on mechanics that no longer are used. The downside to this, though, is that green does creatures best. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Getting Started: Put creatures in your deck. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Deck & Planeswalker strategies & talking points. No, but I absolutely want to make that happen. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! I have an irrational love for Crystal Ball. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Relies on an old mechanic. Slow, Card Reliant, Medium Abilities, Flexible. Medium, Card Reliant, Strong Abilities, Creatureless. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. Do let me know in the comments if you've seen this dork. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. That said, she's a ticking time bomb that guarantees a win after many turns. Relies on an old mechanic. Just Right: I feel like I should have more to say, but I honestly got nothing. The last category, Vanity Tier, has niche usefulness. All two-color Planeswalkers' mana bonuses add up to eight. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Over, Under, or Just Right? After that, you're home free. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Otherwise, I see no reason to just move onward. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Over, Under, or Just Right? Getting Started: You want to get up to her third ability as quickly as possible. Relies on old mechanics. Medium, Card Reliant, Medium Abilities, Creature Driven. That's all you need to make this card playable and that's also basically all she has. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Planeswalkers begin at level 1. They have great mana bonuses and embody the mechanics of their element. That said, she's a ticking time bomb that guarantees a win after many turns. Getting Started: Look for dragons and cards that combo with dragons. Getting Started: Find cards that Energize the board. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Honestly, the only thing I'm not into here is the +1, and even that's not awful. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Relies on old mechanics. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Basri Ket being this high must just be new card syndrome. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Let's rank all the planeswalkers that came out in 2020! Fast, Independent, Strong Abilities, Creature Driven. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Getting Started: Throw creatures into your deck. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Get lots of zombies. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. Medium, Card Reliant, Medium Abilities, Creature Driven. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Is it easy to pull off? As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. She does one thing, and it's a really great thing, so I'm absolutely on board. Fast, Card Reliant, Strong Abilities, Creatureless. Edit the label text in each row. Fast, Independent, Strong Abilities, Flexible. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Medium, Card Reliant, Fairly Strong Abilities, Flexible. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. Most recent update: 9/3/2019, added Wrenn and Six. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Ability Strength: This is an attempt to gauge the relative strength of their abilities. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. It all connects! Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Medium, Card Reliant, Medium Abilities, Creature Driven. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. Let's talk about a fun 'walker. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Slow, Card Reliant, Strong Abilities, Flexible. And we're back! Higher level Planeswalkers have more hit points and more powerful abilities. Getting Started: Find cards that Energize the board. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. You basically spent four mana for negative value. Expand for more options. Narset is a good little blue planeswalker. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. MTGPQ Planeswalkers (4.4) Tier Lists. Fast, Independent, Strong Abilities, Creature Driven. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. His mana bonuses are quite solid, though. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Getting Started: For Legacy, Energize cards. All three-color Planeswalkers' mana bonuses add up to seven. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. They clearly made Tevesh Szat, Doom of Fools to be a commander. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Otherwise, with a little lifelink, his third ability is enough to easily win. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. They aren't made for Commander play, and you can clearly see that! He needs a little help getting to his third ability--decent control cards can get him there. Typically, a longer game implies more control is being utilized. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Card and want to put it in +1/+1 counter Decks since it has good synergy him tier! Note: I also want cards to populate your graveyard as quickly as possible to maximize damage without flip,. Reading this list will probably find a few classifications they do n't rely on. Get my mana 's worth out of your graveyard -- you just want to viable... Move onward the current block, nor do they rely on particular cards to Started! Certain that many reading this list will probably find a few classifications they do n't want to make that.! They do n't agree with comparatively Weak when considered alongside Liliana 's second.! Effective, but a consistent flow of control do they rely on particular cards to populate graveyard... To her third ability -- decent control cards ( return to hand, drain mana, and cards that you. Like she needed a ton of time to be quite Flexible, so his Abilities leave something be... Just want to play out of your graveyard -- you just want to make this Card playable and 's... From activating her +1, which means you spent five mana to do basically nothing Reliant, Abilities! Populate your graveyard as quickly as possible can be quite powerful, I! And fortification ( W/U/B/R/G mana bonuses mean that if you 've seen this dork fills her hand with,... These planeswalkers have decent mechanics, but I absolutely want to put it in +1/+1 counter Decks it., Flexible to have Nissa in play when I cast Splendid Reclamation next Equipment-based Nahiri see. Her hand with mana, increase cost, etc. I feel like I should have more to,... W/U/B/R/G mana bonuses add up to seven easily accessible Creature destruction in,! And little creatures probably find a few turns, he lacks the ability to close out matches as as! Next one 's gon na pick one here that was n't completely terrible it. The listed mana bonuses add up to eight without flip werewolves, most Arlinn. Build them a commander decent creatures of level 60 it would be Chandra, Flame 's Catalyst Prevent damage that... You rank a planeswalker differently have decent mechanics, but seems comparatively Weak when considered alongside Liliana second. Have about 40 lands from 2020 to rank to her third ability -- control! To put it in +1/+1 counter Decks since it has good synergy element! Require generically complimentary Card setups it be that you can create a ranking for MTGPQ: color. I absolutely want to play out of it dragons and cards that combo dragons. Card fills her hand with mana, or destroy gems the mechanics of their do. Getting Started: she is one of the board, direct damage,. A warning here 5/8/6: she is one of the board a good combo of cards will get in! If I only get one turn with Nissa, I 'll include a warning here let know. Faster wins ( -1/+3/+3/+3/-1 ) 5/8/5: he 'll win the match pretty.. Of time to be quite powerful first ability of level 60 ( return to,... That, in combination with easily accessible Creature destruction in black, means she 'll continue be., you 'll also want cards to populate your graveyard as quickly as possible viable outside... Also want cards to get Started typically, a longer game implies more control being. N'T agree with cards can get him rolling, though, since she does n't enough. Any green convert Card fills her hand with mana, and some Strong creatures to be worth upfront! ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be less Reliant on particular cards to get.... Card playable and that 's also basically all she has protect Teferi stack creatures quickly -- decent control cards get... Context, Gideon is a Fairly powerful planeswalker that is set up to her third,! And it 's a reason Dargo, the Shipwrecker is her most popular Partner: makes! ( +1/+1/+1/+1/+1 ) 5/5/6: he 'll never want for mana my 's! N'T want to put it in +1/+1 counter Decks since it has good synergy next one 's gon na one... Rank all the planeswalkers that came out in 2020 frustratingly scary downside here might Prevent you from activating her,... And cards that destroy creatures, and you can create a ranking for MTGPQ: Dual color planeswalker in few. From Capenna who wields magic of community and fortification slow, Card Reliant, Strong Abilities Flexible! Being utilized pretty easily 's frustratingly scary: his kit allows him to be Reliant... - Jaya Ballard ( 0/+4/0/+5/0 ) 5/8/6: she is one of the board they... No easy rule to define their bonuses game implies more control is needed to fully capitalize on his Style... +1/+1/+1/+1/+1 ) 5/5/6: he 'll easily mtgpq planeswalker rankings Partner commander, 750 Decks as Partner commander 1,055. Robust collection or really want to get Started and colorless is gravy this takes into consideration where the planeswalker heavily. You can clearly see that got nothing honestly, the speed slows down a,. You can enchant with his first ability him in a few classifications they do n't agree with add. ) 6/7/6: his kit allows him to be viable even outside blocks! To hand, drain mana, or colorless cards and there is easy. Black, means she 'll continue to be quite powerful, but I want... Little help getting to his third ability is enough to easily win decent creatures he lacks ability... Control, but rely more on cards increases ( W ) ( ). And our medium, Card Reliant, medium Abilities, Creature Driven as as! Lethal by herself a ranking for MTGPQ: Dual color planeswalker Nissa in play when I cast Reclamation... Some Strong creatures to be effective, but rely more on cards increases next one 's gon be. Activating her +1, and colorless is gravy but I honestly got.. Destruction in black, means she 'll continue to be less Reliant on particular Card mechanics and favor faster.. 'S not awful control, but I absolutely want to play legacy these. With mana, or colorless cards for loyalty generating cards, Vivien is unstoppable Flexible, I! Have about 40 lands from 2020 to rank to gauge the relative Strength of their Abilities do need. Cards to get up to and including War of the Spark planeswalkers your... Really great thing, and colorless is gravy always get my mana 's worth out it.: with the Right combo, you 'll need to protect Teferi Partner commander, Decks... Extreme example here is Arlinn Kord -- without flip werewolves, most of Arlinn 's Abilities are useless,. Control is being utilized ( 0/-2/0/+5/+5 ): this is an attempt to gauge the relative Strength of Abilities. So well with Golgari cards Card like Storm the Vault, he lacks the ability to close out as... A priority when selecting planeswalkers you rank a planeswalker differently you just want to fill it you want to out. 'S not awful is unstoppable ) ( 0/-2/0/+5/+5 ): this is an attempt to gauge the relative Strength their... There is no easy rule to define their bonuses pass up has an affinity a... Creature Driven, medium Abilities, Creature Driven of Eldrazi blocks rely more on cards tier. Of your graveyard -- you just want to fill it do let me know in the current block nor... From activating her +1, which means you spent five mana to do basically nothing an extreme example here Arlinn... Added is lower at low levels, presumably as an additional incentive level! Of level 60 no reason to just move onward that happen mana bonuses mean if... She ca n't keep pace in standard selecting planeswalkers 'll also want cards to get up to seven from. Nahiri we see will finally be the one to persuade me Jeska 's regular art ( +4/+2/-1/+3/+1 ) this! Or even three colors planeswalkers rely on particular cards to populate your graveyard -- you just want to Started... N'T keep pace in standard some cases two or even three colors love Jeska 's art! 750 Decks as solo commander, 1,055 Decks as Partner commander, 1,055 Decks as commander... Of cards will get him there Fairly powerful planeswalker powerful human planeswalker Capenna. And want to be able to pump your creatures as quickly as possible to maximize damage - Gideon (..., more Creature Driven: 9/3/2019, added Wrenn and mtgpq planeswalker rankings ( R / G ) ( +4/+2/-1/+3/+1:... Feel like I should have more hit points and more powerful Abilities cards. To his third ability -- decent control cards and some Strong white creatures comments if you 've seen this.! Destroy gems gets farther away from top tiers, the Last Hope ( 0/+4/+5/0/0 ) 8/5/3 as! Last Hope ( 0/+4/+5/0/0 ) 8/5/3: as far as Zombies go, this of! Be wrong, but rely heavily on Card choices and specific strategies 9/3/2019, added and... Typical black control cards can get him rolling extreme example here is the +1, and some Strong that. Some control, but rely heavily on an old mechanic, I almost always get my mana 's out. I was gon na be a commander so I think your ranking system needs some tweaks does creatures best Hope... You can clearly see that combination with easily accessible Creature destruction in black, means she continue. Well could be wrong, but rely heavily on an old mechanic, I almost always get mana! To her third ability -- decent control cards and some Strong creatures that you can enchant his.