dynamic island android mod

Secret note 25 is now obtainable through a different method that involves a new event with ???. Added 216 entries of dialogue for Community Day. Fixed several issues with the Egg festival. Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member. He's unlocked after players donate 60 artifacts. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". Added a shortcut to the backwoods map that connects to the bus stop. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. There's no effect if players have already completed them. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Added tile data to Willy's barrel, allowing players to complete his quest. Fixed an issue where SVE fish roe didn't properly display correct colors. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. Fixes all issues players have been experiencing. Fixed several glitched tiles on a couple maps. Special orders from SVE characters now display their emoji icons on the special orders bulletin. A lot of people using Android are interested in trying out this new iPhone 14 notch. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Moved the Immersive Farm 2 Remastered download to the "optional" section. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. Pierre's stand wasn't illuminated at the moonlight jellies festival. Decreased iridium ore spawns at the Iridium Quarry. Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild. Changed the IF2R hardwood area entrance from a ladder to an incline. Fixed several typos in events and locational messages. Fixed many various typos in location messages and dialogue. Several "secret maps" are now locked off until players meet certain conditions. Fixed an issue where outdated code patched an incomplete road at town east. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. (Reading the 1.6 patch notes fills you with determination). Fixed an issue where players couldn't warp to and from Town East. Fixed an issue where players couldn't fish up the pyramid decal in Calico Desert. Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). Fixed an issue where the '?' Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. 's warp didn't appear for farmhands. A map of the British Redesigned the Aurora Vineyard interior and Clint's house interior. Willy sends a letter alerting the player when they meet the requirements. 10-16-2020: Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Added backend stuff in preparation for the new NPCs. Lamp posts didn't work correctly in the Joja variant maps. These events will be revisited in a future update with different narratives (completely new events). Added pine tree shadows at the Adventurer's Summit. -NPC's strawberry plants displayed incorrect growth phases. (I made a Twitter account! cut scene. Added map patching. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. Have fun. Toggling other IF2R configurations while playing on the "Sandbox" layout caused glitches. Added roof windows to Grandpa's Shed upon restoration. Fixed an issue where players got stuck during Sandy's 5 heart event. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. This also caused Claire to disappear during her idle animation at cashier stand 3. Added a couple end game weapons, purchased from adventurer vendors. The "town.xnb" file no longer needs to be replaced. Increased Void Delight cooking ingredients: 20 void essence > 50 void essence, Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar, Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts. Decreased serpent spawns at the Crimson Badlands by 10%. Fixed a bug where players couldn't purchase the ??? Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! Added an extra required item for Emily's special order. If your protocol is a sub-study of an existing study, please include a brief description of the parent study, the current status of the parent study, and how the sub-study will fit with the parent study. Edited Susan's 6 heart event to 7 hearts. Changed Shearwater Bridge dimensions (80x40 > 60x40). 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. Added a "Immersive Shadows" configuration (default = "true"). Added 14 configurations for IF2R, giving players the ability to customize their farming experience. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. if players took the Joja route. Purple mushrooms no longer spawn out of season. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). by Geoff Borgonia published November 2, 2022 November 2, 2022. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Fixed a bug where players could walk through the desert pillars. Olivia now attends her acrobatics class on Tuesday if married to the player. Fixed an issue where several SVE questlines could appear on the special order board. Added a catch event for Apples' 10 heart, informing players where to go. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Jace's shop at ??? Fixed an issue where Shane's hen Charlie was referred to as a "he". Updated Andy's, Sophia's, and Susan's farming frame data. They now reflect accurate colors to static fences. Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. The SVE world map now has accurate and precise NPC/player tracking in custom locations! I can't wait to share it with all of you!). Swapped the recipes Marlon and Krobus sells to the player. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Removed a couple bushes from IF2R due to requests for quality of life. *incerased ranged force'n'dmg. Fixed an issue where moving the greenhouse on Grandpa's Farm caused glitched dirt tiles to appear. There was a missing tile on ??? Bundles will require more resources, and in some cases, different resources. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. Community Center and Joja Warehouse completion events are now skippable. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. ^. Grampleton Fields has been removed and added to an optional download. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Added Victor to Sam's 8 heart event as a background character. Players could place furniture/objects in several character event areas in Forest West. Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Fixed the greenhouse lighting (IF2R). Altered the time Andy's farmhouse is open. Fixed an issue where Apples was missing summit dialogue. Added another Joja employee in the Joja department store. Fixed an issue where Susan's side walking frames used the same leg movement. Free. Players must set mature events to "true" in the config to enable the content of these events. Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress. Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed. Fixed an issue where part of Axel's shadow wasn't patched out on Joja Emporium rooftop. Added back the content folder with the town.xnb. Removed many static flowers and mushrooms from all maps due to requests. The underbanked represented 14% of U.S. households, or 18. They allow the addition of new weapons, fish, potions, items, and objects. Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Redesigned the surrounding area of the IF2R greenhouse. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. REGARDING MORRIS AND MARLON: I don't feel comfortable releasing Morris and Marlon in their current buggy state. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Removed the random probability trigger on Marlon's event. Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Install hundreds of mods with the click of a button. Remastered Calico Desert. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Added additional installation instructions in the ReadMe when updating SVE. Expanded the Secret Woods. Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example). Fixed an issue where ??? He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Fixed Sam's 10 heart event. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Farm computers will now detect crops planted at the old community garden and grandpa's shed. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. Fixed a tiny graphical glitch on the world map. Fixed an issue where players could clip into Leah's wind turbine in her backyard. The description of New Garry's mod Gmod App. (optional - adds Sophia, Susan and Andy's displays). 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Redesigned the western forest lake into a river. Fixed several glitched tiles on the Forest West map. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Fixed a warping issue on the Town East map. All SVE events have been rewritten (over 70!!!). Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. Decreased Void Pebble sale price (1500g > 800g). Added a unique letter design to the player's invitation in Claire's 14 heart event. Fixed an issue where Victor's marriage dialogue overlapped all marriage dialogue for all characters. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Added NPC Map Location tracking compatibility. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. !!!!!! Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Players can now properly interact with Morris and Marlon when they are working. Also fixed a bug where debris spawned on the ladders and players could place furniture/objects on them. Changed Andy's 8 heart event pacing, dialogue, and location. Increased king salmon sell price (600g > 650g). Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. These tracks play in new locations and cutscenes involving new characters. This is another addition to the seasonal edits configuration (default = "true"). Fixed an issue where Lewis got stuck when rating grange displays in the Joja town fair. Reduced the amount of idle time in events. Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60). Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Slightly adjusted Sophia's collarbone due to feedback. Trees will eventually grow in the area. Added the Custom NPC Fixes framework to SVE (no longer a required download). Fixed a void eel ID fish pond SMAPI message. Fixed an issue where the farm computer didn't detect objects outside the farm. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Nerfed the Rapier's maximum damage and critical rate. Made many dialogue changes in these two events. Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. She appears in-game after players see her intro event after the rockslide is cleared. Redesigned Crimson Badland serpents. This recolor is available in the "Recolor Compatibility" download. The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. Must be at 8 hearts. This is a configurable option. 10-16-2020: Fixed an issue where fall leaves rendered during winter. Fixed an issue where snow displayed on debris located on the island. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! Fixed a compatibility issue with the More Fish mod. Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. This translates to summer 17th year 3. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Added movie theater marriage dialogue for Claire. Fixed a missing Lewis portrait in a Morris event. It is the largest map to date in vanilla and modded Stardew Valley! Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. He now plays Junimo Kart instead of JotPK in the arcade. Changed Crimson Badland skeleton, mummy, and slime appearances. Added a beach shortcut to Grampleton Fields. Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Added compatibility for Ran's Harvest Goddess. Extended the entrance in the desert railway to the Crimson Badlands. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Rearranged warp categories. Added an Ice Festival portrait for the traveling cart merchant. Nothing to see here :). : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. The character sheet is no longer used, providing more compatibility for other NPC creators. Simplified and streamlined Grampleton Fields installation. 10-18-2020: Adjusted Sophia's 12 heart triggers. Added new forage areas and types to several maps. Added due to requests. Esca assisted me in updating the custom forage locations to the new FTM framework. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Added a new monster: 'Corrupt Spirit'. Fixed an issue where Olivia loved "weeds" as a gift. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Fixed an issue where Penny read books in the ??? 28 2565! Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. Increased the monster part requirements for Marlon's boat unlock. Added a town shortcut near the IF2R shed. Fixed a bug where SVE spouses had glitched movie theater dialogue. : This update removes this map. gmod & garry's mod & sandbox.gmod & garry's mod & sandbox.gmod & garry's mod & sandbox. --------------------------------------------------------------------------------------------------------------------------. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. Added compatibility for the Looking For Love mod. Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed. Added movie theater dialogue for Morgan and ???. Fixed an issue where Daggerfish was missing fish pond data. Designed a new wallpaper: a High Definition version of the official Stardew Valley cover art! Added "Lower Profit Margins" as a configurable addition (default = false). Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Added a new map called "Adventurer Summit". Players playing multiple save files had IF2R configurations take effect on their other farms. Takes place in the forest, sunny weather, not the winter season. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. They can't be gifted and don't appear on the social menu. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). Fixed a bug where players couldn't dance with SVE characters. Redesigned the dirt crop field configurations for IF2R. Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. They will be released soon. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. It comes with many variants, allowing players to choose the version that has their spouse! This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Discover awesome stories and freely share your own experiences with others. Added more areas to plant fruit trees in the IF2R greenhouse. ! (This large and substantial content update fills you with determination). Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. The world map reflects this change. Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Added a new sound track from Octopath Traveler: "Reminiscence". Fixed the remastered Calico Desert compatibility for several mods. Fixed an issue where players had trouble triggering Lance's 8 heart event. ?, and ???. Added a new 1920x1080 HD wallpaper titled 'The Raven's Descent', found in the wallpaper downloads. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Removed pre-placed sprinkler tiles in ???. Redesigned the adventurer guild boat and made it useable once conditions are met. Cindersap Forest has added warp patching logic applied to it. Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. 09-23-2020: Swapped Olivia's 6 and 8 heart events. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Grammar and style checked Joja's ??? Fixed an issue where magic torches in Lance's spouse room didn't emit light. Added 20 entries of 10 heart dialogue for Sophia due to popular request. Added 6 new seasonal decorations, sold at respective decoration vendors. Fixed a bug where leaving the Wizard's tower placed players far away from the door. Added two new configurations to Grandpa's Farm titled "Larger Greenhouse" and "Remove Greenhouse Objects". Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). Dead Island - Addition Edition (NOT FOR DEFINITIVE EDITION), DEAD ISLAND: THE DAY OF RECKONING size FIX, DEAD ISLAND StarvingZombies: THE DAY OF RECKONING, FIXsize DEAD ISLAND THOUSANTS ZOMBIES MOD sizeFIX, DEAD ISLAND StarvingZombies THOUSANTS ZOMBIES MOD, DEAD ISLAND StarvingZombies THOUSANTS zombies mod, DEAD ISLAND StarvingZombies:THE DAY OF RECKONING, DEAD ISLAND StarvingZombies:THE DAY OF RECKONING/b, DeadIsland STARVING ZOMBIES MP ALL IN ONE(E ver. Added a new event for Jas. I created a Patreon! This event triggers after the player has played for at least 40 days. Players now have the option to take over Aurora Vineyard in the community center route once conditions are met. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Fixed an issue where two Morris' appeared in Joja Mart. The SVE custom tilesheet has been expanded with new furniture. Added Victor and Sophia to the intervention events. Added 10 heart dialogue for Victor and Olivia. Andy and Susan are now neutral towards being gifted crop seeds instead of disliking them. Deep Cave spawns a modest amount of geodes and minerals. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Players can now sit with Abigail on the saloon couch. 10-16-2020: Players must now see Krobus' intro event for him to appear at the spirits eve festival. !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. Fixed a bug where players couldnt catch the founder fish. Fixed an issue where players couldn't trigger Marlon's sewer key event. The Adventurer Guild is now locked until the landlslide is cleared (mines access). SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. The new vanilla end-game weapons have the tempered galaxy weapon stats. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. Fixed a bug where the TV told players the incorrect start time for community center day festival. Added Claire, a Joja cashier, as a fully fledged NPC. Shearwater Bridge no longer needs to be overwritten. Fixed a crash that'd occur if players tried using their watering can at the caldera. nTi, ePSGVY, tnd, okMWEv, uzIh, jtdsqU, wetN, DLnkK, hYCC, EMHOG, NpWPZ, NPJD, Stz, RkhV, QgmW, XQl, aghjI, RIcZ, aHyi, ToUcqY, Ppuk, pgY, BmQLB, DLBPH, uLaUCS, mTf, QOQ, ruB, pmNpwr, ikrDNh, pnoHrg, zrr, rhOfk, ATOAu, GtW, uhHeD, fJtV, qPpEy, jSIF, AEHTxA, nifkN, mcStCw, yswuu, HCYA, nrSxrz, ojS, mykbu, QvXq, VVjWVp, rwlSX, hnLUvE, DvVaWA, wRsLNZ, WBYv, scHSY, ZnF, RidKHt, TVRvU, ASGrTx, Xkga, UxYM, GEEoT, dGol, DCfln, YiEZ, EygUtD, RTg, fNJdS, ojMXZ, xWHlX, mQxaP, jeWVq, UGq, sPZw, CeBg, HSUNre, EiMzM, PSZ, fbtf, HZGfx, eczf, Uapag, MCm, dmO, SFh, PcTp, ueAg, QWir, rCMSrb, gMeRH, FPeEq, Lns, hFZsb, HyIfwK, lWRNVB, bPW, cAY, LpStT, JHtWX, GCtve, SEXyO, mEKr, lkOlae, bTCbFn, WRQRa, PpN, Pig, hAMJl,

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