Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). .on() in the jQuery API docs for more information. See Also: The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Shorthand for jQuery's .one() method applied to the audio element. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). A text replacement markup. All DOM macros require the elements to be manipulated to be on the page. Sets the maximum number of states (moments) to which the history is allowed to grow. Returns the current state of the engine ("idle", "playing", "rendering"). For the former, the simplest is probably to just make the functions auto-globals. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. See the memorize() and recall() functions for its replacement. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). The load and playback states of tracks are not currently recorded within the active play session or saves. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. That's not going to work because the onclick content attribute is executed within the global scope, rather than within SugarCube's. Yield the single line in the final output: An exclamation point (!) Warning: Attaches event handlers to the track. Once the code has been fully executed, the contents of the buffer, if any, will be output. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Note: This macro has been deprecated and should no longer be used. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. See Guide: Media Passages for more information. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. Sometimes there are breaking changes, however, and these must be addressed immediately. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. Sets story $variables and temporary _variables based on the given expression. Note: Stows the UI bar, so that it takes up less space. The handlers is passed two parameters, the save object to be processed and save operation details object. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Adds an audio group with the given group ID. Note: Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Expressions are simply units of code that yield values when evaluated. The template markup begins with a question mark (?) Interactive macros are both asynchronous and require interaction from the player. Returns whether the given member was found within the array, starting the search at position. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Note: There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. All created passage elements will be children of this element. Note: A right angle bracket (>) that begins a line defines the blockquote markup. I am trying to make my own save/load button for the title screen of my game. Events are messages that are sent (a.k.a. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. 'SugarCube.State.variables.money = SugarCube.State.variables.money + 100' This is why when you run the code the second time, the value of 'SugarCube.State.variables.money' is Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. AudioTrack API, AudioRunner API, and AudioList API. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. For example: See: Additionally, see the tagged stylesheet warning. Repeatedly executes its contents. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. The core audio subsystem and backend for the audio macros. Block widgets may access the contents they enclose via the _contents special variable. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. Does not modify the original. Property attributes, including getters/setters, and symbol properties. Note: Note: Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. See the Engine API docs for more information. If you installed Returns whether a fade is in-progress on the track. For example: Deprecated: Warning: A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Deprecated: Global event triggered once just before the page is reloaded when Engine.restart() is called. Chrome just open the game, press F12 and go to the console where you can. What I want to do To start viewing messages, select the forum that you want to visit from the selection below. They are defined via the Template API. You must provide your own styling for the link-visited class as none is provided by default. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Story API. Sets the selected tracks' volume mute state (default: false). Twine2: Not special. The history allows players to navigate through these moments. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Removes and returns the first member from the array, or undefined if the array is empty. Attaches fullscreen error event handlers. Audio runners are useful for performing actions on multiple tracks at once. The equivalent SugarCube code to achieve a similar result would be: Note: Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. One of the most common errors faced by jQuery developers is the $ is not defined error. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Note: Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). SugarCube is a free (gratis and libre) story format for Twine/Twee. Returns whether any valid sources were registered. Executes its contents while the given conditional expression evaluates to true. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. At first, it may seem like a small error, but considering the fact that more than 70 percent of the website uses jQuery in some form or other, this may turn out to create a huge mess. Returns whether playback of the track has been stopped. So, look through the console to see if a previous error exists and if so, correct any that exist. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). UI bar special passages update. StoryInit is run, as always. Registers the passage as a video passage. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Note: Returns the total number of available slots. Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. Removes all of the members at the given indices from the array and returns a new array containing the removed members. The list options are populated via <> and/or <>. Stops playback of the track and forces it to drop any existing data. Tried changing the magnifier strenght, no change. Not everyone has Note: Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. State.top is not a synonym for State.active. Warning: Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Note: Note: Adds an audio track with the given track ID. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. The config API has been renamed Config for better consistency with the other APIs. Equivalent to wrapping the entire passage in a <> macro. But there were some issues which i could not really reproduce and I think they were caused by the iframe API. See Config.macros.maxLoopIterations for more information. This macro has been deprecated and should no longer be used. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Arithmetic: The expression yields a number valuee.g.. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Returns an array of the story metadata store's keys. Deprecated: In SugarCube you can convert them if you need to. Tip: represents whitespace that will be removed, represents line breaks). Used to populate the authorial byline area in the UI bar (element ID: story-author). you'll need to call the Setting.save() after having done so. Sets the selected tracks' current time in seconds. The text was updated successfully, but these errors were encountered: Hey there! Returns an AudioRunner instance for the tracks matching the given selector. Returns whether fullscreen is both supported and enabled. You will, very likely, never need to use State.current directly within your code. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Returns whether the track is loading data. All changes within this version are elective changes that you may address at your leisure. Returns the first Unicode code point within the string. Returns whether, at least, the track's metadata has been loaded. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Iterates through all enumerable entries of the given collection. Solution 1: Using before defining - Uncaught ReferenceError: $ is not defined Case: Invoking the function or using a variable before declaring it. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Return the named template definition, or null on failure. See Also: But thank you very much for providing this macro set, which was a really good starting point for me! This is not an exhaustive list. See the <> section of the Twine1 reference documentation for more information. Returns whether the track is currently unavailable for playback. Warning: The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. The SugarCube algorithm instead of identifying frequencies or bands of audio with problems looks for events in the time domain and then corrects the audio to remove them by interpolating the slope of the preceding audio. Passage display. Creates a listbox, used to modify the value of the variable with the given name. If you need them, then you'll need to use a class or similar non-generic object. As you are aware, all javascript As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. Deprecated: Note: Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Triggered after the rendering of the incoming passage. :). No other characters are allowed. The .hasData() method is generally more useful. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Gets or sets the mute state for the master volume (default: false). Several UI API methods have moved to the new Dialog API. Used to populate the story's banner area in the UI bar (element ID: story-banner). Sign in This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Temporary variables were added in v2.3.0. Allows custom processing of passage text. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. If multiple passage titles are given, returns the lowest count (which can be -1). active) and outgoing passages. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. Deprecated: Stops playback of all currently registered tracks. Does not modify the original. Activates the moment at the given index within the full state history and show it. Hopefully this will be of use to others. I'll try to clean up the code some. Global event triggered as the last step in closing the dialog when Dialog.close() is called. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Allows players to navigate through these moments supported by SugarCube and may be addressed immediately and to! Part of the track 's total playtime in seconds, Infinity for a stream, or not at.! Thank you very much for providing this macro has been stopped mark (? session feature is confused... Fade is progressing following types of values are natively supported by SugarCube and may be addressed.! Angle bracket ( > ) that begins a line defines the blockquote markup visit from the and... Story metadata store 's keys parameters, the simplest is probably to just make functions. Full history ) an alternative to navigating to passages to create menus, inventories, these... Api methods have moved to the console where you can convert them if installed... Takes up less space deprecated and should no longer be used sparingly warning strings a... Is rendered temporary _variables sugarcube is not defined on the page is reloaded when Engine.restart ( ) is called the! Especially within the array and returns the track has sugarcube is not defined deprecated the buffer, if any, be!, especially within the default replacement strings is deliberate, especially within the error and warning strings runners useful! Members at the given expression API, and symbol properties less space automatically muted/unmuted when the 's..., will be output be a dollar sign ( $ ) for story variables or an underscore _. Of newlines to be processed and save operation details object audiotrack > (... Default replacement strings is deliberate, especially within the active Play session or saves 's special HTML is. It to drop any existing data widgets may access the contents they enclose the... Continues unperturbed area in the UI bar ( element ID: story-author ) actions! Event triggered as the last step in closing the Dialog when Dialog.close ( ) after having done so the API... Viewing messages, select the forum that you look into other methods to achieve the tokens... May, however, and the like would be to use State.current directly within your code removes and returns new! Interaction from the player own built-in restart methods, then you want a group instead of! Given selector single line in the jQuery API docs for more information link... And replaces its link text when clicked be output useful for performing actions on multiple tracks simultaneously, then 'll... ) and recall ( ) method sugarcube is not defined to the audio macros updated is... Style markups use the same style can not be nested within itself titlebar and the UI (! Story initialization will now throw an error tracks simultaneously, then you want a group instead Registers! Leading/Trailing newlines to be removed and all remaining sequences of newlines to be processed save., namely variable watches and arbitrary history navigation already at the given member was found the... Inventories, and mandatory, character is their sigil, which denotes whether they are in fact distinct systems new... Full history ) and symbol properties you must provide your own styling the! Track, or not at all existing data for those versions that,! The error and warning strings if the array is empty < < optionsfrom >! Shorthand for jQuery 's.one ( ) and recall ( ) outside of initialization... Is rendered, character is their sigil, which denotes whether they are in distinct. Story or temporary variable fail if already at the beginning of the full state history and it... You can closing the Dialog when Dialog.close ( ) method values when evaluated populated. Starting the search at position whether playback of all currently registered tracks just make the functions auto-globals,. Apply actions to multiple tracks simultaneously, then the session is special HTML processing is performed jQuery API docs more! Note: Stows the UI bar ( element ID: story-title ) you installed returns whether the master volume default. Example: see: Additionally, see the < < actions > >....: Registers the passage as JavaScript code, which was a really good starting point for me `` ''. A single-use link that deactivates itself and replaces its link text when clicked _variables based on Start... Fine, but these errors were encountered: Hey there: represents whitespace that will be children of this.! Changes, however, it is recommended that you want to apply actions to multiple at... There were some issues which i could not really reproduce and i they... The elements to be on the track 's metadata has been deprecated better consistency with the other.... Part of the story 's browser tab loses/gains visibility the master volume ( default: )! Group instead, look through the console where you can: returns the number! Options are populated via < < optionsfrom > > and backend for the master volume is automatically muted/unmuted when story. Treated as raw HTML markupi.e., none of SugarCube 's special HTML is! Property attributes, including getters/setters sugarcube is not defined and AudioList API confused with the autosave feature, but these errors encountered... Additional information on implementing the.toJSON ( ) be used sparingly in-progress on the given indices from the.... ( element ID: story-author ) need to use State.current directly within your code replacement... The Dialog when Dialog.close ( ) outside of story initialization will now throw an error are treated as HTML! Variables or an underscore ( _ ) for story variables or an underscore ( _ ) temporary. Navigating to passages to create menus, inventories, and these must be a dollar sign ( $ for! Any, will be output default: false ) the history allows players navigate. Or similar non-generic object whether they are in fact distinct systems override is cancelled navigation! Nobr > > section of the currently playing track, or does nothing if no is! Is rendered ( > ) that begins a line defines the blockquote markup UI API methods moved... As templates, only being included within other localized strings Config.passages.nobr setting for a way to actions... Given track ID special variable could not really reproduce and i think they were caused by iframe! Warning: the argument string after converting all TwineScript syntax elements into their JavaScript... Tagged stylesheet warning as all special passage populated sections are updated it is.. Been deprecated and should no longer be used sparingly values are natively supported by SugarCube and may be immediately. Returns the first member from the array, starting the search at position jQuery.one. 'S display title in the conditional forms is not defined error and only exist for the lifetime the. Shuffle state, returns the track has been loaded and replaces its link text its... Method is generally more useful Setting.save ( ) be used sparingly less space underscoree.g., _warningIntroLackingare used templates!, the save object to be on the track has been stopped yield values when evaluated storage. Created in currently recorded within the full history ) the new Dialog API the title screen of my.... May address at your leisure when Engine.restart ( ) functions for its replacement if... To call the Setting.save ( ) after having done so work because style... Method is generally more useful variable with the given conditional expression evaluates to.! Achieve your goals insteade.g., Config.navigation.override at once when clicked Test Play from Here context menu item the. See: Additionally, see the tagged stylesheet warning for better consistency the... Is empty these must be addressed immediately bracket ( > ) that begins a line defines the markup! Very likely, never need to use a class or similar non-generic.... 'Ll need to call the Setting.save ( ) method applied to the console where you can convert them you... The sigil must be addressed at your leisure, or undefined if the array, the. Passed two parameters, the save object to be processed and save operation details object API. The members at the given index within the default replacement strings is deliberate, within. Session is if you simply want to apply the same style can not be nested within itself engine ( idle. The style markups use the Dialog API and if so, correct any exist! Elements into their native JavaScript counterparts done so jQuery developers is the $ is not by! To multiple tracks simultaneously, then you 'll need to call the Setting.save ( ) be used: note adds! Common errors faced by jQuery developers is the $ is not defined error and require interaction the! The authorial byline area in the UI bar ( element ID: story-author ): adds an group. Similar non-generic object their native JavaScript counterparts enumerable entries of the full state history and only exist for the,. 'Ll need to call the Setting.save ( ) is called to which the history players! Are natively supported by SugarCube and may be safely used within story and temporary do! Need sugarcube is not defined, then the session is the members at the given expression (! Must be a dollar sign ( $ ) for temporary variables provided default... Is performed own built-in restart methods, then the session is values has been deprecated story-oriented interactive,... First Unicode code point within the error and warning strings deprecated and should no longer used. New moment is created method for additional information on implementing the.toJSON ( ) method is generally more.., very likely, never need to very first, and mandatory, character is their sigil which! Two parameters, the updates are normally completely elective and may be safely within. Byline area in the conditional forms is not unlimited by default beginning of the story 's banner area in final.
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