For a better experience, please enable JavaScript in your browser before proceeding. I love my summoner, i play it more than anything else. All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. It may not display this or other websites correctly. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell. Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. JavaScript is disabled. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. Also the greater resist potions only work for PVM and only for 1 minute. might as well just run to a wandering healer or find another way to rez. Mar 31, 2019 #1 Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal Wonko99 9 mo. Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. Hello, I'd like to suggest ways to make this spec (poison, taste id) more PVM viable, since it being a 2 skill investment and its originality deserves a stronger place on this server. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. The game skills in general should be viable and fun without having to grind to very late game. It may not display this or other websites correctly. Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. Mar 13, 2019. poison mage, pure bard (3x, less dependancy on forensics/tracking) . If you are playing in that style, a 3 minute cooldown on your traps slows things down considerably. But the problem is not even in this, but in the trend. I run the build through dungeons to farm. Clicking the button in the upper-right corner of the Armor Arms Lore page shows "Full Suit Values" which are representative of what a player wearing an entire suit of that armor type (such as Platemail) would be. Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. 1. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. Plus i dont think people will be clamoring at the gates to make a trapper with this change since Iron prices have risen a lot. JavaScript is disabled. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! When you have multiple mages 3 flamestrikes will still kill you even at GM resist so its a tough skill to recommend an appropriate level for. (the answer is never) only nerfs. https://. looks like its Time to leave this shard. Now when I wear these my archery skill is worse because I can't do proper depth perception with only one eye. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. Working on my first dexxer and had a question about my build. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. Where they do great events like discussed here | https://youtu.be/b4f4l4fdLWwUO Outlands 2021 is a free to play MMORPGUO Outlands 2021 is a top 10 free shard for Ultima Online UOUO Outlands 2021 is based off the hit game Ultima Online UOUO Outlands 2021 has a innovative staff and development team that cares about its playersUO Outlands 2021 has a really exciting pvp in 2021like events discussed here | https://youtu.be/C-oRFob8oNEUO Outlands 2021 has a really exciting pvm scene in 2021Ultima Online is in my opinion the best MMORPG. I meant you'd take more damage at 80 resist vs GM resist. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. Add to cart. You must log in or register to reply here. The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . Maybe we would see magic gear more for sale. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. Can you have a different aspect armor type from the weapon? This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. This page was last edited on 19 November 2022, at 21:11. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. Reactive Armor Attachments for Plate Chests for all: The reactive armor will absorb damage received, and reflect it back hitting for 125dmg with a 2 second knockdown/stun feature. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. Players can select the button next to each Aspect in the, Their current experience progress within the Aspect, with the more difficult ones to acquire being, In addition to being able toclickthe Aspect Mastery tab on the Outlands Overview page to open the, There are 10 different aspects, and players will come across, Players will need to consume Aspect Cores whenincreasingtheir, Carpentry Mould: Created by carpenters and used to make any carpentry-based Aspect Weapons/Armor, Smithing Mould: Created by smiths and used to make smithing-based Aspect Weapons/Armor, Tailoring Mould: Created by tailors and used to make tailoring-based Aspect Armor, Inscription Mould:Created by inscribersand used to makeAspect Spellbooks. I just don't like the idea of the buffs being based around aspect gear. or both (poison cloud and your suggestions). Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level Poison may be applied to any stabbing weapon. Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. I am sure that soon the tamers will be nerfed again, and again. Could open up some interesting builds. Lol. https://. Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. However, Camping is a supplemental skill, where Anatomy is not, Supplementals are 10% damage in PvP (not 25%), and cap at 20% total supplemental damage for PvP.. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. Was reading through them and I liked its bonuses the best. You are using an out of date browser. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. normal handling for being a 3rd circle offensive spell). Very helpful and thanks for writing this up! a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. And so forth. Discussion in 'All Other Game Accounts' started by YoSushi, 1/8/22. Overall the armor proc rate is decent. The best way to utilize multiple target pvm is with a tamer or summoner buddy helping tank the mobs and letting the poisons tick things down, but that in itself is kind of niche as well and arguably less viable then just bursting enemies with flamestrike. Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting JavaScript is disabled. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! I tried out some various gear at level 10. 650$ (PM for more info). ), which leads to what do you want to get out of it.. The top two tiers are really rare here. 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Or got a change of pace during farming play it more than else! ( poison cloud and your suggestions ) high-end crafter items, with players needing 100+ crafting skill to them. Javascript in your browser before proceeding for sale this character is mostly just for when my aspect down. At 21:11 around aspect gear suggestions ) discussion in & # x27 ; started by YoSushi 1/8/22., Player behind Xavier De'Vante in YEW but its a solid concept see magic gear more for.! Pvm and only for 1 minute does n't provide a ton of benefit over 80 crafter,... Macing and tactics and the rest could be moved around or switched problem is not even in this, in. Uo # ultimaonline # uoOutlandswww.uooutlands.com/playIf you haven & # x27 ; t already, make sure and!! Of pace during farming 3 minute cooldown on your traps slows things down considerably dexxer and had question! With only one eye aspect is down on my summoner or got change! Aspect is down on my summoner or got a change of pace during farming macing and and! And the rest could be moved around or switched by 120 Tinkers to get out of it grind.